Do you like Conan the Barbarian?
Then check this Kickstarter campaign for a new campaign setting. When it funds, I will provide the cover art. :o)
Founded by long-time industry veterans Rich Baker, David Noonan, and Stephen Schubert, Sasquatch Game Studio is creating Primeval Thule, a savage, intense campaign setting.
Inspired by the literary traditions of sword-and-sorcery adventure, lost worlds, and fantastic horror, the land of Primeval Thule is a savage, intense campaign setting. This is a world of barbarian freebooters and dark magic, star-spawned monstrosities and elder gods, fabulous treasures and mind-blasting terror. Hunt saber-tooth tigers in steaming jungles—explore ancient cities buried in the relentless ice—battle dark cults and bloody-handed tyrants in decadent city-states. A world of glory and riches is yours to seize!
Thule’s influences are classic pulp fantasy stories such as Robert E. Howard’s Conan stories, H.P. Lovecraft’s Cthulhu mythos, and Edgar Rice Burrough’s tales of savage worlds, as brought to life by the unforgettable illustrations of artists such as Frank Frazetta and Roy Krenkel. These lurid stories and images of brawling action and cosmic horror are the bones, blood, and sinews of the Primeval Thule campaign—and it’s fantasy adventure the way it was meant to be played.
For a broader introduction to the land of Thule, please visit:
And, while you’re there, make sure you check out our concept art gallery!
Posted by Todd in Blog Home at 9:42 AM PDT
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I’ll be in Atlanta for Dragon Con again at the end of August.
last week I got a call from the Art Show Director, John Parise, who’d found himself in a pickle. The convention had somehow neglected to secure artwork for the T-Shirts and other collateral. Could I help?
I owe John a favor (or two or three) from all the years I’ve been late with my paperwork. I blame Comic Con . . . and I’m not kidding. So I planned to bang something out. Instead I spent several days and made the piece of art below.
I’ll have prints of it at Comic Con and Dragon Con, and an oversized print at Dragon Con as well. Once those two shows are behind me, I’ll make it available on my website too.
Posted by Todd in Art!, Blog Home, Shows at 2:00 PM PDT
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Getting ready to head to San Diego for Comic Con! Come find me in booth 47222. I’ll have art and prints, bookmarks and other giveaways. Sometime on Saturday Terry Brooks and Shawn Speakman will join me in my booth for a joint signing of Unfettered—there’s a chance that Patrick Rothfuss might join us, too . . . we’ll see.
Last year my buddy Dragon Dronet stopped by to deliver a sword he’d made for me, in exchange for a painting. I also had a little fun in between rushes to photobomb.
It’s always a fun affair. So much to see and do! I hope we’ll see you there . . .
Posted by Todd in Blog Home, Shows at 1:51 PM PDT
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©Todd Lockwood 2012
Hey, folks! As mentioned in the previous post, I’m pushing a Kickstarter to fund the second volume in the anthology series begun with Tales of the Emerald Serpent. The first book was well-reviewed, and my own story got frequent praise, for which I am grateful and proud.
In case you’re interested, here are links to reviews of volume one, including a look by the Hugo-winning editor of Pyr books, Lou Anders:
I want to encourage you to pitch in. At the $25 level, you get the option to receive the first volume in e-form as well as the second volume. How can you go wrong?
As an enticement, I’ve decided to post a PDF of the first half of my story Between from Tales of the Emerald Serpent as a tease. Give it a read, please, then head over to the Kickstarter page and opt in.
Enjoy . . .
Posted by Todd in Art!, Blog Home at 6:04 PM PDT
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A Knight in the Silk Purse, returns readers to the Free City of Taux, a fantasy port of cursed stones, dark plots, and a core of rich characters who share space inside the infamous Black Gate District.
The first volume, Tales of the Emerald Serpent, included my first ever published fiction, the short story Between. Now Torrent faces new dilemnas in the aftermath of her fight—what to do with the magic gem she holds, how to learn what it is, and most importantly, how to avoid the powerful cabal that wants it back. Her story will interweave with others from the first volume and with new characters.
Authors joining me in this effort are Lynn Flewelling, Dave Gross, Juliet McKenna, Martha Wells, Robert Mancebo, Julie Czerneda, Michael Tousignant, Elaine Cunningham, Dan Wells, and Howard Tayler.
Reviews for Tales of the Emerald Serpent, Volume I, included the following:
Keith West of Adventure Fantastic writes: There’s not a bad story in the lot, and some of them, such as “Between” by Todd Lockwood and “Charlatan” by Scott Taylor tell of the same events from completely different points of view. The overall effect creates a book that is greater than the sum of its parts. Along with reading some good fiction by old favorites, I’ve discovered some more writers whose work I’ll be reading.
Lou Anders of Editor-In-Chief of Pyr Books writes: I’d highly recommend Tales of the Emerald Serpent. I like what it does and how it goes about it. It’s a smart, good looking package with some real gems of fiction inside. I have no knowledge of a sequel in the works, but I’d certainly fund another Tales of the Emerald.
Andy Goldman of Lithicbee writes: If you like dueling swordsmen (and -women), magic-filled action and adventure, love both true and enchanted, and stories that work on their own and as part of a shared whole, get thee hence and pick up a copy of Tales of the Emerald Serpent. What Scott and the involved writers have accomplished is not only a solid shared-world book, but stories and characters that call out for a sequel. Here’s to a new era of shared worlds!
And I will do the cover art again…
Please help us launch this volume. Thanks!
Posted by Todd in Art!, Blog Home at 10:04 AM PDT
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I did these two animations of a Gold Dagon and a Red Dragon in flight a long time ago, but only now am I getting around to posting them. Originally intended as flip-animations for the corners of the Draconomicon, they weren’t used because it would have meant creating new graphic layouts for the corners to accommodate them. I guess that wasn’t in the budget.
These were done in Painter, which has a cell animation interface that’s good for this sort of thing. Click on the images to see the animation:
Posted by Todd in Art!, Blog Home at 1:30 PM PDT
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Step Three: the Painting
Part I is here
I do my drawings on the computer, in Painter: it saves so much time, even if the finish is going to be done traditionally. In this case, the final will be a digital painting.
The drawing proceeds quickly, though you’ll see that I wasn’t happy with the spacecraft until almost the very end. When I’ve laid down a good tonal foundation, I take the drawing into Photoshop to colorize it as an underpainting. In the process movie below, watch as the spacecraft gets bent and distorted and wrenched until I’m finally happy with the perspective and the design (click on the image below to see the movie):
Since the kids were the Stars of the painting, I spent the most time preparing them, from the shooting of reference to the amount of time I spent making sure they fit their descriptions and represented the story (again, click the picture to see the movie):
No one changed as much over the course of the painting as this character. Incidentally, the next two images appear here at full resolution, akin to looking at a traditional painting with a magnifying glass:
Two armored human warriors accompanied the kids on their trip to the surface. I chose to leave their helmets off, in order to see that they were not Atevi, even though in the text their helmets were on. In the movie below (and in the first movie) you can see that the presence of the warriors changed over the course of the painting. At first, the one on the right was in full light, but I realized that they were stealing too much attention from the kids, whose tale this is, really. So I moved him into shadow. I could well have done that with both of them, but in the end chose to simply put enough of the second warrior’s figure into shadow to separate him from the massed shape of the children:
Finally, observe how much time I spent getting the perspective right on the spacecraft. In this modern age, I should learn how to build my architectural elements in one of several available 3D software applications. It would save me a lot of time. And yet none of them incorporate curvilinear perspective, which is essential to my way of viewing and presenting a realistic expression of the real world in a painting. So in the end I depend on my internal software to tell me when things are right. Or “right enough.”
Posted by Todd in Art!, Blog Home at 6:58 AM PDT
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Step One: Sketches
Intruder is the fourteenth book in a long-running series of science fiction classics by award-winning author CJ Cherryh. Like Intruder before it, this was a tale of taught political intrigue, and a good read, as always. But as an illustrator, CJ’s books are challenging. Much of what happens in Ms. Cherryh’s books is in the heads of the POV characters, and action often defers to political intrigue. Reading the book entirely is essential, to get a feel for the characters and the arc of the story. I hate to use a scene from the second half of a book for fear of giving away something important, but often by the middle of a book in this series I’m still looking for a visual hook.
The main protagonist in the series is Bren Cameron, a human spacefarer who serves as the paidhi-aiji, something of an ambassador of the humans on a world of big, dark aliens called the Atevi. He has been on every cover but one.
Fortunately, in this novel, I found my image about halfway through. The story revolves around a visit to the alien homeworld from some human children, friends of Cajeiri, heir to one of the most powerful factions in the political landscape. It had what I needed: the important characters, Bren included, and something I hadn’t painted for CJ yet: a spacecraft–the shuttle that brought them, plus a couple of space marines in armor.
That’s a lot of figures (though not so many as in the last painting!), so a simplifying scheme was in order. I wanted to see the spacecraft, even though it would end up behind the title at the top of the cover. I would take advantage of its shadow to obscure less important characters and put the focus on my Stars: the children as they arrive on an alien world for the first time. With that in mind, I set to work looking for a composition that worked for the client and me. In the end, we settled on the last one–a rare departure. I can’t tell you how many times the first sketch or iteration of the first sketch turns out to be the best. But in this case, it took all twelve to know that the others weren’t “it.”
Step Two: Reference
Good reference is essential. There are artists who make everything up out of their heads, and if you know your stuff you can do it. I do it more than I like to admit, but even if you understand light and perspective and anatomy very, very well, good reference will fill in the holes in your knowledge and add realism and life to the final image.
I was most concerned about the spacecraft, since I have not painted many in my career, but had a very definite idea about how I wanted it to “feel.” I gathered tons of pictures, hoping to find inspiration for something that looked muscular like a helicopter, but sleek like a fighter jet. I also shot photos for the principal characters, using one of my favorite models ever, my son Tyler:
I spend a good day going through the pictures I’m going to use, organizing them and choosing the ones that best fit my vision. I arrange the chosen images together on my left-hand monitor, then take screen-snaps of them, name them, and file them. By the end of the session, I have a dozen or more reference collages, of everything from previous covers to aircraft.
Next up: The Painting
Posted by Todd in Art!, Blog Home at 6:53 PM PDT
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Hugo-winning Clarkesworld Magazine has just posted a new interview with yours truly, with my good friend and author Nayad Monroe:
Posted by Todd in Blog Home at 11:54 PM PDT
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New cover art for R.A. Salvatore’s novel, The Last Threshold.
Like Cerberus, a three-headed gatekeeper…
Posted by Todd in Art!, Blog Home at 10:32 PM PDT
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